While you're contained within the realm of the game's Internet (you can't surf IGN in other words), you'll be able to browse various sites at your leisure, send email, use online dating services and more (we'll get back to the dating part in a bit). Indeed, the Internet is accessible all over Liberty City, and you'll be able to get online at any working computer that you find. In order to get into the law firm, Niko heads to the closest Internet cafe, hops online and submits a slightly-exaggerated resume in order to land a one-on-one interview. One is a high-priced lawyer from the firm of Goldberg, Ligner and Shyster the other, a blackmailing thief. Niko has two targets, each with their own handfuls of evidence. As often as you'll use your cell, it's a good thing there aren't phone bills in GTAIV. But what government worker would be worth their salt without dirt on someone else? Alas, our poor Niko is talked into taking on a few missions to make sure McReary stays clear of his business - "You look out for me, and I won't look out for you", as McReary puts it with a smug look on his face. The two missions we witnessed were centered around a character named Francis McReary, a corrupt cop who winds up with some rather incriminating evidence pointed his way. While an engaging and immersive city certainly helps draw you in and keep you hooked, a Grand Theft Auto game wouldn't be the same without a healthy dose of violence. In other words, the idea is to make sure it doesn't seem like the city only exists when you turn the game on. While this may wind up helping the directionally-talented figure out how to get from place-to-place more easily, it also gives life to the city and brings about a feeling of history and time to Liberty City. While cruising the streets you'll notice that not only every major section but every street in the game has its own name. A quick press of a button will skip the journey and get you right to your destination, but there's something calming about sitting in the back of a cab in virtual traffic. After you've taken a seat and told him where to go, be it a mission point or any place you've chosen on the map, you can sit in the back and watch the city go by. If one is nearby and without a passenger, he may pull over and pick you up. Cabs aren't only for use after failed missions but can be hailed at any time by whistling. From smoking to reading to eating to dialing phones while not paying attention to where they're going, they seem much more alive than ever before. Pedestrians perform all manners of activities while walking around. Indeed, as immersive and open as past cities in the Grand Theft Auto games have been, none are more alive, realistic and seemingly involving than the Liberty City you'll find in GTAIV. With his stomach full, he whistles for a cab, hops in and takes a ride. After looking around a bit to allow us to take in the rather impressive sights, Niko takes a short stroll over to a nearby hot dog vendor, hands over some cash and chows down on a dog. We predict sightseeing will take up many, many hours of our play time. People scurry everywhere, doing whatever it is they do between jobs, drinks and sleep in Star Junction. The area is filled with neon signs and glowing billboards which blanket buildings that stretch toward the sky. Our demo began with Niko Bellic standing at the ready in Star Junction, Rockstar's version of Times Square. Though we've all played countless hours of the GTAIII trilogy, this second time through was necessary simply because of the amount of stuff thrown in here. Rockstar recently gave us a double-dipped walkthrough of about 45 minutes of play time, once without commentary or explanation so that we could just take it all in, and then a second time with a full presentation to clue us in to all of the details.
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